feat: multi-project routing — project_name in bridge, per-project channels, extension filtering

This commit is contained in:
2026-03-07 14:07:40 +09:00
parent 2a4ef8d0d9
commit 2c56fc7607
4 changed files with 153 additions and 166 deletions

176
bot.py
View File

@@ -1,9 +1,10 @@
"""Discord bot — relays Antigravity brain events to Discord channels.
Single project channel design:
- ONE channel: AG-{PROJECT_NAME} (e.g. ag-gravity_control)
- ALL conversations route to this single channel
- Uses guild.fetch_channels() API, NOT cached text_channels
Multi-project channel architecture:
- One channel per project: AG-{project_name} (e.g. ag-gravity_control, ag-deriva)
- Each conversation maps to a project via conv_to_project dict
- Extension registers projects via bridge/pending/ files
- Commands include project_name for routing to correct IDE window
"""
import asyncio
@@ -81,9 +82,10 @@ class ApprovalView(discord.ui.View):
class GravityBot(commands.Bot):
"""Discord bot for Antigravity session monitoring.
Single-channel architecture:
- ONE channel per project (ag-gravity_control)
- self.project_channel is the singleton — trivially prevents duplication
Multi-project architecture:
- project_channels: project_name → TextChannel (ag-gravity_control, ag-deriva, etc.)
- conv_to_project: conversation_id → project_name (learned from pending approvals)
- channel_to_project: channel_id → project_name (for Discord→IDE routing)
"""
def __init__(self, event_queue: asyncio.Queue):
@@ -93,19 +95,21 @@ class GravityBot(commands.Bot):
super().__init__(command_prefix="!", intents=intents)
self.event_queue = event_queue
self.project_channel: discord.TextChannel | None = None # THE channel
self.project_channels: dict[str, discord.TextChannel] = {} # project → channel
self.conv_to_project: dict[str, str] = {} # conv_id → project
self.channel_to_project: dict[int, str] = {} # channel.id → project
self.session_status_messages: dict[str, int] = {} # conv_id → msg_id
self._sent_approval_ids: set[str] = set()
self._ready_event = asyncio.Event()
self._channel_lock = asyncio.Lock() # Prevents double-create race
self._channel_lock = asyncio.Lock()
self.bridge = BridgeProtocol()
self.session_category: discord.CategoryChannel | None = None
self.guild: discord.Guild | None = None
@property
def _channel_name(self) -> str:
"""The ONE channel name: ag-gravity_control (lowercase)."""
return f"{Config.CHANNEL_PREFIX}-{Config.PROJECT_NAME}".lower()
@staticmethod
def _make_channel_name(project_name: str) -> str:
"""ag-gravity_control, ag-deriva, etc."""
return f"{Config.CHANNEL_PREFIX}-{project_name}".lower()
async def setup_hook(self):
self.loop.create_task(self._process_events())
@@ -133,95 +137,69 @@ class GravityBot(commands.Bot):
logger.error("No permission to create category!")
return
# Find the project channel + cleanup duplicates
await self._init_project_channel()
# Discover existing project channels
await self._discover_channels()
# Open the gate
self._ready_event.set()
logger.info("Ready gate opened — event processing enabled")
# ─── Channel Init (ONE channel, guild.fetch_channels API) ────────
# ─── Channel Management ──────────────────────────────────────────
async def _init_project_channel(self):
"""Find or create the single project channel. Delete any duplicates.
Uses guild.fetch_channels() — the REAL Discord API, not the cache.
"""
target_name = self._channel_name
# Fetch ALL channels from Discord API (not cache)
async def _discover_channels(self):
"""Find existing project channels via Discord API (not cache)."""
all_channels = await self.guild.fetch_channels()
prefix = Config.CHANNEL_PREFIX.lower() + "-"
matches: list[discord.TextChannel] = []
for ch in all_channels:
if (isinstance(ch, discord.TextChannel)
and ch.category_id == self.session_category.id
and ch.name == target_name):
matches.append(ch)
and ch.name.startswith(prefix)):
project = ch.name[len(prefix):]
self.project_channels[project] = ch
self.channel_to_project[ch.id] = project
logger.info(f"Found channel: #{ch.name} → project={project}")
if matches:
# Keep the first, delete the rest
self.project_channel = matches[0]
logger.info(f"Found project channel: #{target_name} (id={self.project_channel.id})")
logger.info(f"Discovered {len(self.project_channels)} project channels")
for dup in matches[1:]:
try:
await dup.delete(reason="Duplicate project channel cleanup")
logger.info(f"Deleted duplicate: #{dup.name} (id={dup.id})")
except (discord.Forbidden, discord.HTTPException) as e:
logger.warning(f"Failed to delete duplicate: {e}")
# Also delete any OLD-style channels with different names
for ch in all_channels:
if (isinstance(ch, discord.TextChannel)
and ch.category_id == self.session_category.id
and ch.name != target_name
and ch.topic and "Antigravity Session:" in ch.topic):
try:
await ch.delete(reason="Old-style channel cleanup")
logger.info(f"Deleted old channel: #{ch.name}")
except (discord.Forbidden, discord.HTTPException) as e:
logger.warning(f"Failed to delete old channel: {e}")
else:
logger.info(f"No existing project channel found. Will create on first event.")
async def _get_project_channel(self) -> discord.TextChannel:
"""Get the project channel. Create if it doesn't exist yet.
Uses asyncio.Lock to prevent race between event processor
and approval scanner both creating channels simultaneously.
"""
if self.project_channel:
return self.project_channel
async def _get_channel(self, project_name: str) -> discord.TextChannel:
"""Get or create a channel for a project. Lock-protected."""
if project_name in self.project_channels:
return self.project_channels[project_name]
async with self._channel_lock:
# Double-check after acquiring lock
if self.project_channel:
return self.project_channel
# Double-check
if project_name in self.project_channels:
return self.project_channels[project_name]
# Create the channel
channel_name = self._make_channel_name(project_name)
try:
self.project_channel = await self.guild.create_text_channel(
name=self._channel_name,
ch = await self.guild.create_text_channel(
name=channel_name,
category=self.session_category,
topic=f"Gravity Control — Antigravity Bridge",
topic=f"Antigravity Bridge{project_name}",
)
logger.info(f"Created project channel: #{self._channel_name}")
self.project_channels[project_name] = ch
self.channel_to_project[ch.id] = project_name
logger.info(f"Created channel: #{channel_name}")
embed = discord.Embed(
title=f"🚀 {Config.PROJECT_NAME}",
description=(
f"Antigravity Bridge 연결됨\n"
f"모든 세션 이벤트가 이 채널로 전달됩니다."
),
title=f"🚀 {project_name}",
description=f"Antigravity Bridge 연결됨",
color=discord.Color.blue(),
timestamp=datetime.now(timezone.utc),
)
await self.project_channel.send(embed=embed)
await ch.send(embed=embed)
return ch
except discord.errors.Forbidden:
logger.error(f"No permission to create channel: {self._channel_name}")
logger.error(f"No permission to create channel: {channel_name}")
return None
return self.project_channel
def _resolve_project(self, conversation_id: str) -> str:
"""Get project name for a conversation. Falls back to default."""
return self.conv_to_project.get(
conversation_id, Config.PROJECT_NAME
)
# ─── Event Processing ─────────────────────────────────────────────
@@ -243,14 +221,13 @@ class GravityBot(commands.Bot):
logger.error(f"Error processing event: {e}", exc_info=True)
async def _handle_event(self, event: BrainEvent):
"""Route brain events to the single project channel."""
if event.event_type == EventType.SESSION_START:
# Just ensure channel exists, no message needed
await self._get_project_channel()
"""Route brain events to the correct project channel."""
project = self._resolve_project(event.conversation_id)
channel = await self._get_channel(project)
if not channel:
return
channel = await self._get_project_channel()
if not channel:
if event.event_type == EventType.SESSION_START:
return
try:
@@ -259,15 +236,14 @@ class GravityBot(commands.Bot):
else:
await self._send_artifact_update(channel, event)
except discord.NotFound:
self.project_channel = None # Channel was deleted, recreate next time
logger.warning("Project channel was deleted, will recreate")
self.project_channels.pop(project, None)
logger.warning(f"Channel deleted for project {project}, will recreate")
# ─── Message Senders ─────────────────────────────────────────────
async def _send_task_update(
self, channel: discord.TextChannel, event: BrainEvent
):
"""Send/edit task progress embed (ONE message per conv_id, always edited)."""
progress = parse_task_progress(event.content)
embed = discord.Embed(
@@ -280,7 +256,6 @@ class GravityBot(commands.Bot):
)
embed.set_footer(text=f"Session: {event.conversation_id[:8]}")
# Try to edit existing message for this conversation
msg_id = self.session_status_messages.get(event.conversation_id)
if msg_id:
try:
@@ -296,7 +271,6 @@ class GravityBot(commands.Bot):
async def _send_artifact_update(
self, channel: discord.TextChannel, event: BrainEvent
):
"""Send artifact update as single compact embed (preview only)."""
labels = {
"implementation_plan.md": "📐 구현 계획",
"walkthrough.md": "📝 작업 결과 요약",
@@ -304,7 +278,6 @@ class GravityBot(commands.Bot):
label = labels.get(event.file_name, f"📄 {event.file_name}")
event_label = "생성" if event.event_type == EventType.FILE_CREATED else "업데이트"
# Preview: first 6 non-empty lines only
lines = event.content.strip().splitlines()
preview = "\n".join(l for l in lines[:6] if l.strip())
if len(lines) > 6:
@@ -332,7 +305,12 @@ class GravityBot(commands.Bot):
if req.discord_message_id != 0:
continue
channel = await self._get_project_channel()
# Learn project mapping from pending approval
project = getattr(req, 'project_name', '') or Config.PROJECT_NAME
if req.conversation_id and req.conversation_id != '__global__':
self.conv_to_project[req.conversation_id] = project
channel = await self._get_channel(project)
if channel:
self._sent_approval_ids.add(req.request_id)
await self._send_approval_request(channel, req)
@@ -360,11 +338,10 @@ class GravityBot(commands.Bot):
view = ApprovalView(self.bridge, request)
msg = await channel.send(embed=embed, view=view)
# Update pending file with discord message id
pending_file = self.bridge.pending_dir / f"{request.request_id}.json"
if pending_file.exists():
try:
data = json.loads(pending_file.read_text(encoding="utf-8"))
data = json.loads(pending_file.read_text(encoding="utf-8-sig"))
data["discord_message_id"] = msg.id
pending_file.write_text(
json.dumps(data, ensure_ascii=False, indent=2), encoding="utf-8"
@@ -372,16 +349,17 @@ class GravityBot(commands.Bot):
except (json.JSONDecodeError, OSError):
pass
logger.info(f"Sent approval request: {request.request_id[:8]}")
logger.info(f"Sent approval request: {request.request_id[:12]}")
# ─── Discord → Antigravity Text Relay ─────────────────────────────
# ─── Discord → IDE Text Relay ─────────────────────────────────────
async def on_message(self, message: discord.Message):
if message.author == self.user:
return
# Only respond in the project channel
if not self.project_channel or message.channel.id != self.project_channel.id:
# Determine project from channel
project = self.channel_to_project.get(message.channel.id)
if not project:
await self.process_commands(message)
return
@@ -389,13 +367,13 @@ class GravityBot(commands.Bot):
# Special command: !auto on/off
if text in ("!auto on", "!auto off"):
self.bridge.write_command("__global__", text)
self.bridge.write_command(project, text, project_name=project)
enabled = text == "!auto on"
emoji = "🟢" if enabled else "🔴"
mode = "자동 승인" if enabled else "수동 승인"
embed = discord.Embed(
title=f"{emoji} {mode} 모드",
description=f"Antigravity IDE 설정이 변경됩니다.\n"
description=f"프로젝트: **{project}**\n"
f"`chat.tools.autoApprove = {enabled}`\n"
f"`chat.agent.autoApprove = {enabled}`",
color=discord.Color.green() if enabled else discord.Color.red(),
@@ -403,9 +381,9 @@ class GravityBot(commands.Bot):
await message.channel.send(embed=embed)
return
# General text relay (broadcast to most recent session or global)
# General text relay — routed by project
if text:
self.bridge.write_command("__global__", text)
self.bridge.write_command(project, text, project_name=project)
await message.add_reaction("📨")
await self.process_commands(message)

View File

@@ -43,6 +43,7 @@ class ApprovalRequest:
timestamp: float
status: str = "pending"
discord_message_id: int = 0
project_name: str = "" # Project routing key
@dataclass
@@ -72,11 +73,14 @@ class BridgeProtocol:
def get_pending_requests(self) -> list[ApprovalRequest]:
"""Read all pending approval requests."""
requests = []
fields = {f.name for f in ApprovalRequest.__dataclass_fields__.values()}
for f in self.pending_dir.glob("*.json"):
try:
data = json.loads(f.read_text(encoding="utf-8-sig"))
if data.get("status") == "pending":
requests.append(ApprovalRequest(**data))
# Filter to known fields only
filtered = {k: v for k, v in data.items() if k in fields}
requests.append(ApprovalRequest(**filtered))
except (json.JSONDecodeError, TypeError, OSError) as e:
logger.warning(f"Bad pending request {f.name}: {e}")
return requests
@@ -106,7 +110,7 @@ class BridgeProtocol:
except (json.JSONDecodeError, OSError):
pass
def write_command(self, conversation_id: str, text: str):
def write_command(self, conversation_id: str, text: str, *, project_name: str = ""):
"""Write a user text command for Antigravity to consume."""
cmd_id = f"{int(time.time() * 1000)}"
filepath = self.commands_dir / f"{cmd_id}.json"
@@ -114,6 +118,7 @@ class BridgeProtocol:
data = {
"id": cmd_id,
"conversation_id": conversation_id,
"project_name": project_name,
"text": text,
"timestamp": time.time(),
"consumed": False,
@@ -123,5 +128,5 @@ class BridgeProtocol:
json.dumps(data, ensure_ascii=False, indent=2),
encoding="utf-8"
)
logger.info(f"Command written: {cmd_id} for {conversation_id[:8]}")
logger.info(f"Command written: {cmd_id} → project={project_name}")
return cmd_id

View File

@@ -49,6 +49,11 @@
"type": "string",
"default": "",
"description": "Bridge 디렉토리 경로 (기본: ~/.gemini/antigravity/bridge)"
},
"gravityBridge.projectName": {
"type": "string",
"default": "",
"description": "프로젝트 이름 (기본: 워크스페이스 폴더명, 예: gravity_control)"
}
}
}

View File

@@ -3,13 +3,10 @@
*
* Bridges Antigravity IDE approval dialogs to the Discord bot via file-based protocol.
*
* Flow:
* 1. Extension watches for tool approval notifications in VS Code
* 2. Writes pending approval to bridge/pending/
* 3. Discord bot sends buttons to user
* 4. User clicks approve/reject
* 5. Bot writes response to bridge/response/
* 6. Extension reads response → sends keyboard command to approve/reject
* Multi-project routing:
* - Each workspace has a project name (from settings or workspace folder name)
* - Extension only processes commands/responses matching its project_name
* - Pending approvals include project_name for Discord channel routing
*/
import * as vscode from 'vscode';
@@ -18,15 +15,38 @@ import * as path from 'path';
import * as os from 'os';
let watcher: fs.FSWatcher | null = null;
let commandsWatcher: fs.FSWatcher | null = null;
let statusBar: vscode.StatusBarItem;
let bridgePath: string;
let projectName: string;
let isActive = false;
// Track pending approvals we've already sent
const sentPendingIds = new Set<string>();
/**
* Detect project name from workspace.
* Priority: settings > workspace folder name > fallback
*/
function detectProjectName(): string {
const config = vscode.workspace.getConfiguration('gravityBridge');
const configName = config.get<string>('projectName');
if (configName) { return configName; }
// Use workspace folder name
const folders = vscode.workspace.workspaceFolders;
if (folders && folders.length > 0) {
const folderName = folders[0].name;
// Convert to snake_case: "antig_web" → "antig_web", "My Project" → "my_project"
return folderName.toLowerCase().replace(/[\s\-]+/g, '_');
}
return 'unknown_project';
}
export function activate(context: vscode.ExtensionContext) {
console.log('Gravity Bridge: activating...');
projectName = detectProjectName();
console.log(`Gravity Bridge: activating for project "${projectName}"...`);
// Determine bridge path
const config = vscode.workspace.getConfiguration('gravityBridge');
@@ -45,8 +65,8 @@ export function activate(context: vscode.ExtensionContext) {
// Status bar
statusBar = vscode.window.createStatusBarItem(vscode.StatusBarAlignment.Right, 100);
statusBar.command = 'gravityBridge.start';
statusBar.text = '$(radio-tower) Bridge: Off';
statusBar.tooltip = 'Gravity Bridge — Click to start';
statusBar.text = `$(radio-tower) ${projectName}: Off`;
statusBar.tooltip = `Gravity Bridge — ${projectName}`;
statusBar.show();
context.subscriptions.push(statusBar);
@@ -64,18 +84,18 @@ export function activate(context: vscode.ExtensionContext) {
function startBridge() {
if (isActive) {
vscode.window.showInformationMessage('Gravity Bridge is already running');
vscode.window.showInformationMessage(`Gravity Bridge (${projectName}): already running`);
return;
}
isActive = true;
statusBar.text = '$(radio-tower) Bridge: On';
statusBar.tooltip = 'Gravity Bridge — Active';
statusBar.text = `$(radio-tower) ${projectName}: On`;
statusBar.tooltip = `Gravity Bridge — ${projectName} (Active)`;
statusBar.command = 'gravityBridge.stop';
// Watch bridge/response/ for Discord user responses
const responsePath = path.join(bridgePath, 'response');
const processedFiles = new Set<string>(); // Debounce: prevent double-processing
const processedFiles = new Set<string>(); // Debounce
try {
watcher = fs.watch(responsePath, { persistent: false }, (eventType, filename) => {
if (filename && filename.endsWith('.json') && !processedFiles.has(filename)) {
@@ -92,7 +112,7 @@ function startBridge() {
// Watch for commands (user text input from Discord)
const commandsPath = path.join(bridgePath, 'commands');
try {
fs.watch(commandsPath, { persistent: false }, (eventType, filename) => {
commandsWatcher = fs.watch(commandsPath, { persistent: false }, (eventType, filename) => {
if (filename && filename.endsWith('.json') && !processedFiles.has(filename)) {
processedFiles.add(filename);
setTimeout(() => processedFiles.delete(filename), 2000);
@@ -104,33 +124,30 @@ function startBridge() {
console.error('Gravity Bridge: failed to watch commands dir', err);
}
vscode.window.showInformationMessage('Gravity Bridge: Started');
console.log(`Gravity Bridge: started, bridge path: ${bridgePath}`);
vscode.window.showInformationMessage(`Gravity Bridge (${projectName}): Started`);
console.log(`Gravity Bridge: started for project "${projectName}", bridge: ${bridgePath}`);
}
function stopBridge() {
if (!isActive) { return; }
isActive = false;
statusBar.text = '$(radio-tower) Bridge: Off';
statusBar.tooltip = 'Gravity Bridge — Click to start';
statusBar.text = `$(radio-tower) ${projectName}: Off`;
statusBar.tooltip = `Gravity Bridge — ${projectName}`;
statusBar.command = 'gravityBridge.start';
if (watcher) {
watcher.close();
watcher = null;
}
if (watcher) { watcher.close(); watcher = null; }
if (commandsWatcher) { commandsWatcher.close(); commandsWatcher = null; }
vscode.window.showInformationMessage('Gravity Bridge: Stopped');
vscode.window.showInformationMessage(`Gravity Bridge (${projectName}): Stopped`);
}
/**
* Handle a response from Discord (approve/reject).
* Reads the response JSON and simulates the appropriate action.
* Only processes responses — no project filtering needed since request_id is unique.
*/
async function handleResponse(filePath: string) {
try {
// Small delay to ensure file is fully written
await new Promise(resolve => setTimeout(resolve, 200));
if (!fs.existsSync(filePath)) { return; }
@@ -140,11 +157,9 @@ async function handleResponse(filePath: string) {
if (response.approved === undefined) { return; }
console.log(`Gravity Bridge: response received — approved=${response.approved}`);
console.log(`Gravity Bridge [${projectName}]: response — approved=${response.approved}`);
if (response.approved) {
// Simulate pressing Enter or clicking approve
// Strategy: Use VS Code command to accept suggestion
await simulateApproval();
vscode.window.showInformationMessage(`✅ Approved: ${response.request_id}`);
} else {
@@ -152,9 +167,7 @@ async function handleResponse(filePath: string) {
vscode.window.showInformationMessage(`❌ Rejected: ${response.request_id}`);
}
// Cleanup: delete the response file after processing
try { fs.unlinkSync(filePath); } catch (e) { /* ignore */ }
} catch (err) {
console.error('Gravity Bridge: error handling response', err);
}
@@ -162,7 +175,7 @@ async function handleResponse(filePath: string) {
/**
* Handle a text command from Discord.
* Supports special commands (!auto on/off) and general text relay.
* ONLY processes commands matching this project's name.
*/
async function handleCommand(filePath: string) {
try {
@@ -175,15 +188,21 @@ async function handleCommand(filePath: string) {
if (command.consumed || !command.text) { return; }
// ★ PROJECT FILTER — only process commands for THIS project
const cmdProject = command.project_name || '';
if (cmdProject && cmdProject !== projectName) {
console.log(`Gravity Bridge [${projectName}]: skipping command for "${cmdProject}"`);
return; // Not for us — leave file for the correct Extension instance
}
const text = command.text.trim();
console.log(`Gravity Bridge: command received — "${text.substring(0, 50)}"`);
console.log(`Gravity Bridge [${projectName}]: command — "${text.substring(0, 50)}"`);
// Special command: auto-approve toggle
if (text === '!auto on' || text === '!auto off') {
const enabled = text === '!auto on';
await toggleAutoApprove(enabled);
// Mark as consumed
command.consumed = true;
fs.writeFileSync(filePath, JSON.stringify(command, null, 2), 'utf-8');
return;
@@ -202,7 +221,7 @@ async function handleCommand(filePath: string) {
command.consumed = true;
fs.writeFileSync(filePath, JSON.stringify(command, null, 2), 'utf-8');
vscode.window.showInformationMessage(`📨 Discord input: ${command.text.substring(0, 50)}...`);
vscode.window.showInformationMessage(`📨 [${projectName}] Discord: ${command.text.substring(0, 50)}...`);
} catch (err) {
console.error('Gravity Bridge: error handling command', err);
}
@@ -215,31 +234,25 @@ async function toggleAutoApprove(enabled: boolean) {
const config = vscode.workspace.getConfiguration();
try {
// Core auto-approve settings
await config.update('chat.tools.autoApprove', enabled, vscode.ConfigurationTarget.Global);
await config.update('chat.agent.autoApprove', enabled, vscode.ConfigurationTarget.Global);
// Terminal auto-execution
if (enabled) {
await config.update('chat.tools.terminal.enableAutoApprove', true, vscode.ConfigurationTarget.Global);
}
// File edits auto-accept
await config.update('autoAcceptV2.autoAcceptFileEdits', enabled, vscode.ConfigurationTarget.Global);
// Update status bar
statusBar.text = enabled
? '$(radio-tower) Bridge: Auto ✅'
: '$(radio-tower) Bridge: Manual 🔒';
? `$(radio-tower) ${projectName}: Auto ✅`
: `$(radio-tower) ${projectName}: Manual 🔒`;
const mode = enabled ? '자동 승인 ON 🟢' : '수동 승인 OFF 🔴';
vscode.window.showInformationMessage(`Gravity Bridge: ${mode}`);
console.log(`Gravity Bridge: auto-approve set to ${enabled}`);
vscode.window.showInformationMessage(`Gravity Bridge (${projectName}): ${mode}`);
// Write status back to bridge for bot to report
const statusPath = path.join(bridgePath, 'commands', `auto-status-${Date.now()}.json`);
fs.writeFileSync(statusPath, JSON.stringify({
id: `auto-status-${Date.now()}`,
project_name: projectName,
text: `[SYSTEM] Auto-approve: ${enabled ? 'ON' : 'OFF'}`,
timestamp: Date.now() / 1000,
consumed: true,
@@ -248,40 +261,28 @@ async function toggleAutoApprove(enabled: boolean) {
} catch (err) {
console.error('Gravity Bridge: failed to toggle auto-approve', err);
vscode.window.showErrorMessage(`Auto-approve toggle failed: ${err}`);
}
}
/**
* Simulate approval — try multiple strategies.
*/
async function simulateApproval() {
try {
// Strategy 1: Try executing the accept command if available
await vscode.commands.executeCommand('workbench.action.acceptSelectedCodeAction');
} catch {
// Strategy 2: Send Enter key via type command
try {
await vscode.commands.executeCommand('type', { text: '\n' });
} catch {
// Strategy 3: Focus terminal and send Enter
await vscode.commands.executeCommand('workbench.action.terminal.focus');
}
}
}
/**
* Simulate rejection — try multiple strategies.
*/
async function simulateRejection() {
try {
// Strategy 1: Escape key
await vscode.commands.executeCommand('workbench.action.closeQuickOpen');
} catch {
try {
await vscode.commands.executeCommand('cancelSelection');
} catch {
// Fallback: just notify
console.log('Gravity Bridge: rejection sent but no active dialog found');
}
}
@@ -289,7 +290,6 @@ async function simulateRejection() {
/**
* Manual approve/reject from command palette.
* Writes a pending request for testing purposes.
*/
function handleManualAction(approved: boolean) {
const requestId = `manual-${Date.now()}`;
@@ -304,15 +304,13 @@ function handleManualAction(approved: boolean) {
fs.writeFileSync(responsePath, JSON.stringify(response, null, 2), 'utf-8');
if (approved) {
simulateApproval();
} else {
simulateRejection();
}
if (approved) { simulateApproval(); }
else { simulateRejection(); }
}
/**
* Write a pending approval request to bridge/pending/ for Discord bot to pick up.
* Includes project_name for correct channel routing.
*/
export function writePendingApproval(
conversationId: string,
@@ -325,6 +323,7 @@ export function writePendingApproval(
const request = {
request_id: requestId,
conversation_id: conversationId,
project_name: projectName, // ★ Project routing
command: command,
description: description,
timestamp: Date.now() / 1000,
@@ -335,7 +334,7 @@ export function writePendingApproval(
fs.writeFileSync(pendingPath, JSON.stringify(request, null, 2), 'utf-8');
sentPendingIds.add(requestId);
console.log(`Gravity Bridge: pending approval written ${requestId}`);
console.log(`Gravity Bridge [${projectName}]: pending approval — ${requestId}`);
return requestId;
}