"""Discord bot — relays Antigravity brain events to Discord channels. Multi-project channel architecture: - One channel per project: AG-{project_name} (e.g. ag-gravity_control, ag-deriva) - Each conversation maps to a project via conv_to_project dict - Extension registers projects via bridge/pending/ files - Commands include project_name for routing to correct IDE window """ import asyncio import json import logging import time from datetime import datetime, timezone from pathlib import Path import discord from discord.ext import commands, tasks from config import Config from parser import ( parse_task_progress, md_to_discord_text, format_task_embed_text, ) from watcher import BrainEvent, EventType from bridge import BridgeProtocol, ApprovalRequest, UserResponse logger = logging.getLogger(__name__) # ─── Discord UI Components ────────────────────────────────────────── class ApprovalView(discord.ui.View): """Discord buttons for approving/rejecting Antigravity actions. Supports two modes: 1. Legacy: ✅ 승인 / ❌ 거부 (when no buttons array) 2. Multi-choice: dynamic buttons from pending's buttons array (e.g., ✅ Allow Once / ✅ Allow This Conversation / ❌ Deny) """ def __init__(self, bridge: BridgeProtocol, request: ApprovalRequest, buttons: list[dict] | None = None): super().__init__(timeout=1800) # 30 minutes self.bridge = bridge self.request = request self.responded = False self.buttons_data = buttons if buttons and len(buttons) > 1: # Multi-choice mode: remove the default decorated buttons first # (they are added by @discord.ui.button at class definition time) self.clear_items() # Add a Discord button for each option for btn_info in buttons: btn_text = btn_info.get("text", "?") btn_index = btn_info.get("index", 0) is_reject = btn_text.lower() in ("deny", "reject", "cancel", "reject all", "decline", "dismiss", "stop") style = discord.ButtonStyle.red if is_reject else discord.ButtonStyle.green emoji = "❌" if is_reject else "✅" button = discord.ui.Button( label=f"{emoji} {btn_text}", style=style, custom_id=f"choice_{request.request_id}_{btn_index}", ) # Bind the callback with closure over btn_index and btn_text button.callback = self._make_choice_callback(btn_index, btn_text, is_reject) self.add_item(button) # else: use the default @discord.ui.button decorated methods below def _make_choice_callback(self, btn_index: int, btn_text: str, is_reject: bool): async def callback(interaction: discord.Interaction): if self.responded: await interaction.response.send_message("이미 응답됨", ephemeral=True) return self.responded = True self.bridge.write_response(UserResponse( request_id=self.request.request_id, approved=not is_reject, button_index=btn_index, )) embed = interaction.message.embeds[0] if interaction.message.embeds else None if embed: color = discord.Color.red() if is_reject else discord.Color.green() embed.color = color emoji = "❌" if is_reject else "✅" embed.set_footer( text=f"{emoji} {btn_text} by {interaction.user.display_name}" ) await interaction.response.edit_message(embed=embed, view=None) return callback @discord.ui.button(label="✅ 승인", style=discord.ButtonStyle.green) async def approve(self, interaction: discord.Interaction, button: discord.ui.Button): # Only active in legacy mode (no buttons array) if self.buttons_data and len(self.buttons_data) > 1: return # multi-choice mode handles via dynamic buttons if self.responded: await interaction.response.send_message("이미 응답됨", ephemeral=True) return self.responded = True self.bridge.write_response(UserResponse( request_id=self.request.request_id, approved=True, )) embed = interaction.message.embeds[0] if interaction.message.embeds else None if embed: embed.color = discord.Color.green() embed.set_footer(text=f"✅ 승인됨 by {interaction.user.display_name}") await interaction.response.edit_message(embed=embed, view=None) @discord.ui.button(label="❌ 거부", style=discord.ButtonStyle.red) async def reject(self, interaction: discord.Interaction, button: discord.ui.Button): # Only active in legacy mode (no buttons array) if self.buttons_data and len(self.buttons_data) > 1: return # multi-choice mode handles via dynamic buttons if self.responded: await interaction.response.send_message("이미 응답됨", ephemeral=True) return self.responded = True self.bridge.write_response(UserResponse( request_id=self.request.request_id, approved=False, )) embed = interaction.message.embeds[0] if interaction.message.embeds else None if embed: embed.color = discord.Color.red() embed.set_footer(text=f"❌ 거부됨 by {interaction.user.display_name}") await interaction.response.edit_message(embed=embed, view=None) async def on_timeout(self): if not self.responded: self.bridge.write_response(UserResponse( request_id=self.request.request_id, approved=False, )) # ─── Bot ───────────────────────────────────────────────────────────── class GravityBot(commands.Bot): """Discord bot for Antigravity session monitoring. Multi-project architecture: - project_channels: project_name → TextChannel (ag-gravity_control, ag-deriva, etc.) - conv_to_project: conversation_id → project_name (learned from pending approvals) - channel_to_project: channel_id → project_name (for Discord→IDE routing) """ def __init__(self, event_queue: asyncio.Queue): intents = discord.Intents.default() intents.message_content = True intents.guilds = True super().__init__(command_prefix="!", intents=intents) self.event_queue = event_queue self.project_channels: dict[str, discord.TextChannel] = {} # project → channel self.conv_to_project: dict[str, str] = {} # conv_id → project self.channel_to_project: dict[int, str] = {} # channel.id → project self.session_status_messages: dict[str, int] = {} # conv_id → msg_id self._sent_approval_ids: set[str] = set() self._deferred_ids: dict[str, int] = {} # request_id → defer count self._ready_event = asyncio.Event() self._channel_lock = asyncio.Lock() self.bridge = BridgeProtocol() self.session_category: discord.CategoryChannel | None = None self.guild: discord.Guild | None = None @staticmethod def _make_channel_name(project_name: str) -> str: """ag-gravity_control, ag-deriva, etc.""" return f"{Config.CHANNEL_PREFIX}-{project_name}".lower() async def setup_hook(self): self.loop.create_task(self._process_events()) self.pending_approval_scanner.start() self.chat_snapshot_scanner.start() self._register_slash_commands() logger.info("Bot setup complete") def _register_slash_commands(self): """Register Discord slash commands.""" @self.tree.command(name="stop", description="AI 작업 중지") async def slash_stop(interaction: discord.Interaction): project = self.channel_to_project.get(interaction.channel_id) if not project: await interaction.response.send_message("⚠️ 프로젝트 채널이 아닙니다.", ephemeral=True) return self.bridge.write_command(project, "!stop", project_name=project) await interaction.response.send_message( embed=discord.Embed( title="⏹️ AI 작업 중지", description=f"**{project}** IDE에 중지 요청 전달됨", color=discord.Color.orange(), ) ) @self.tree.command(name="auto", description="자동 승인 토글") async def slash_auto(interaction: discord.Interaction, mode: str): project = self.channel_to_project.get(interaction.channel_id) if not project: await interaction.response.send_message("⚠️ 프로젝트 채널이 아닙니다.", ephemeral=True) return enabled = mode.lower() in ("on", "true", "1") self.bridge.write_command(project, f"!auto {'on' if enabled else 'off'}", project_name=project) emoji = "🟢" if enabled else "🔴" await interaction.response.send_message( embed=discord.Embed( title=f"{emoji} {'자동 승인' if enabled else '수동 승인'} 모드", description=f"프로젝트: **{project}**", color=discord.Color.green() if enabled else discord.Color.red(), ) ) @self.tree.command(name="send", description="IDE 채팅에 메시지 전송") async def slash_send(interaction: discord.Interaction, message: str): project = self.channel_to_project.get(interaction.channel_id) if not project: await interaction.response.send_message("⚠️ 프로젝트 채널이 아닙니다.", ephemeral=True) return self.bridge.write_command(project, message, project_name=project) await interaction.response.send_message( embed=discord.Embed( description=f"📨 → **{project}** IDE에 전달됨\n`{message[:100]}`", color=discord.Color.blurple(), ), delete_after=10, ) async def on_ready(self): logger.info(f"Bot connected as {self.user} (ID: {self.user.id})") self.guild = self.get_guild(Config.DISCORD_GUILD_ID) if not self.guild: logger.error(f"Guild {Config.DISCORD_GUILD_ID} not found!") return # Find or create category category_name = "Antigravity Sessions" self.session_category = discord.utils.get( self.guild.categories, name=category_name ) if not self.session_category: try: self.session_category = await self.guild.create_category(category_name) logger.info(f"Created category: {category_name}") except discord.errors.Forbidden: logger.error("No permission to create category!") return # Discover existing project channels await self._discover_channels() # Load conversation → project registrations from Extension self._load_registrations() # Sync slash commands to guild try: self.tree.copy_global_to(guild=self.guild) synced = await self.tree.sync(guild=self.guild) logger.info(f"Synced {len(synced)} slash commands to guild") except Exception as e: logger.warning(f"Slash command sync failed: {e}") # Open the gate self._ready_event.set() logger.info("Ready gate opened — event processing enabled") # Start scanner loops if not self.pending_approval_scanner.is_running(): self.pending_approval_scanner.start() if not self.chat_snapshot_scanner.is_running(): self.chat_snapshot_scanner.start() logger.info("Scanner loops started") # ─── Channel Management ────────────────────────────────────────── def _load_registrations(self): """Read bridge/register/ to learn conversation → project mappings.""" register_dir = self.bridge.bridge_dir / "register" if not register_dir.exists(): return count = 0 for f in register_dir.glob("*.json"): try: data = json.loads(f.read_text(encoding="utf-8-sig")) conv_id = data.get("conversation_id", "") project = data.get("project_name", "") if conv_id and project: self.conv_to_project[conv_id] = project count += 1 except (json.JSONDecodeError, OSError): pass # Only log when count changes prev = getattr(self, '_last_reg_count', -1) if count != prev: self._last_reg_count = count if count: logger.info(f"Loaded {count} conversation→project registrations") # ─── Channel Management ────────────────────────────────────────── async def _discover_channels(self): """Find existing project channels via Discord API (not cache).""" all_channels = await self.guild.fetch_channels() prefix = Config.CHANNEL_PREFIX.lower() + "-" for ch in all_channels: if (isinstance(ch, discord.TextChannel) and ch.category_id == self.session_category.id and ch.name.startswith(prefix)): project = ch.name[len(prefix):] self.project_channels[project] = ch self.channel_to_project[ch.id] = project logger.info(f"Found channel: #{ch.name} → project={project}") logger.info(f"Discovered {len(self.project_channels)} project channels") async def _get_channel(self, project_name: str) -> discord.TextChannel: """Get or create a channel for a project. Lock-protected.""" if project_name in self.project_channels: return self.project_channels[project_name] async with self._channel_lock: # Double-check after lock if project_name in self.project_channels: return self.project_channels[project_name] channel_name = self._make_channel_name(project_name) # Search existing channels FIRST (prevents duplicates) try: all_channels = await self.guild.fetch_channels() for ch in all_channels: if (isinstance(ch, discord.TextChannel) and ch.name == channel_name and ch.category_id == self.session_category.id): self.project_channels[project_name] = ch self.channel_to_project[ch.id] = project_name logger.info(f"Found existing channel: #{channel_name}") return ch except Exception as e: logger.warning(f"fetch_channels failed: {e}") # No existing channel — create new try: ch = await self.guild.create_text_channel( name=channel_name, category=self.session_category, topic=f"Antigravity Bridge — {project_name}", ) self.project_channels[project_name] = ch self.channel_to_project[ch.id] = project_name logger.info(f"Created channel: #{channel_name}") embed = discord.Embed( title=f"🚀 {project_name}", description=f"Antigravity Bridge 연결됨", color=discord.Color.blue(), timestamp=datetime.now(timezone.utc), ) await ch.send(embed=embed) return ch except discord.errors.Forbidden: logger.error(f"No permission to create channel: {channel_name}") return None def _resolve_project(self, conversation_id: str) -> str: """Get project name for a conversation. Falls back to default.""" return self.conv_to_project.get( conversation_id, Config.PROJECT_NAME ) # ─── Event Processing ───────────────────────────────────────────── async def _process_events(self): """Main event loop — ALL events go through here sequentially.""" await self.wait_until_ready() await self._ready_event.wait() logger.info("Event processor started (ready gate passed)") while not self.is_closed(): try: event = await asyncio.wait_for( self.event_queue.get(), timeout=5.0 ) await self._handle_event(event) except asyncio.TimeoutError: continue except Exception as e: logger.error(f"Error processing event: {e}", exc_info=True) async def _handle_event(self, event: BrainEvent): """Route brain events to the correct project channel.""" project = self._resolve_project(event.conversation_id) channel = await self._get_channel(project) if not channel: return if event.event_type == EventType.SESSION_START: return try: if event.file_name == "task.md": await self._send_task_update(channel, event) else: await self._send_artifact_update(channel, event) except discord.NotFound: self.project_channels.pop(project, None) logger.warning(f"Channel deleted for project {project}, will recreate") # ─── Message Senders ───────────────────────────────────────────── async def _send_task_update( self, channel: discord.TextChannel, event: BrainEvent ): progress = parse_task_progress(event.content) # Full task content (truncated to embed limit) full_content = event.content.strip() description = format_task_embed_text(progress) + "\n\n" + full_content if len(description) > 4000: description = description[:4000] + "\n…(truncated)" embed = discord.Embed( title="📋 Task 진행 현황", description=description, color=discord.Color.gold() if progress.in_progress > 0 else discord.Color.green() if progress.done == progress.total else discord.Color.greyple(), timestamp=datetime.now(timezone.utc), ) embed.set_footer(text=f"Session: {event.conversation_id[:8]}") msg_id = self.session_status_messages.get(event.conversation_id) if msg_id: try: msg = await channel.fetch_message(msg_id) await msg.edit(embed=embed) return except (discord.NotFound, discord.HTTPException): pass msg = await channel.send(embed=embed) self.session_status_messages[event.conversation_id] = msg.id async def _send_artifact_update( self, channel: discord.TextChannel, event: BrainEvent ): labels = { "implementation_plan.md": "📐 구현 계획", "walkthrough.md": "📝 작업 결과 요약", } label = labels.get(event.file_name, f"📄 {event.file_name}") event_label = "생성" if event.event_type == EventType.FILE_CREATED else "업데이트" full_content = event.content.strip() CHUNK_SIZE = 4000 # Discord embed desc limit is 4096 # Split into chunks for long content chunks = [] while full_content: chunks.append(full_content[:CHUNK_SIZE]) full_content = full_content[CHUNK_SIZE:] if not chunks: chunks = ["(빈 파일)"] # First chunk with title embed = discord.Embed( title=f"{label} ({event_label}됨)", description=chunks[0], color=discord.Color.blue(), timestamp=datetime.now(timezone.utc), ) embed.set_footer(text=f"Session: {event.conversation_id[:8]}") await channel.send(embed=embed) # Additional chunks if content is long for i, chunk in enumerate(chunks[1:], 2): embed = discord.Embed( title=f"{label} (계속 {i}/{len(chunks)})", description=chunk, color=discord.Color.blue(), ) await channel.send(embed=embed) # ─── Approval Scanner ──────────────────────────────────────────── @tasks.loop(seconds=3) async def pending_approval_scanner(self): """Scan bridge/pending/ for new approval requests + reload registrations.""" try: # Reload conv→project registrations each cycle self._load_registrations() # Ensure channels exist for all registered projects for project in set(self.conv_to_project.values()): if project not in self.project_channels: await self._get_channel(project) logger.info(f"Auto-created channel for registered project: {project}") requests = self.bridge.get_pending_requests() for req in requests: if req.request_id in self._sent_approval_ids: continue if req.discord_message_id != 0: continue # Defer short-command pendings (e.g. "Run") by 4 cycles (~12s) # to give step_probe time to merge detailed command info # (step_probe MERGE happens ~10s after pending creation) if len(req.command) <= 15: if req.request_id not in self._deferred_ids: self._deferred_ids[req.request_id] = 1 continue # skip this cycle elif self._deferred_ids[req.request_id] < 4: self._deferred_ids[req.request_id] += 1 # Re-read from file (step_probe may have merged) fresh = self.bridge.read_pending_request(req.request_id) if fresh and len(fresh.command) > 15: req = fresh # use merged version — send now! else: continue # wait one more cycle # Clean up defer tracking self._deferred_ids.pop(req.request_id, None) # Learn project mapping from pending approval project = req.project_name or Config.PROJECT_NAME if req.conversation_id and req.conversation_id != '__global__': self.conv_to_project[req.conversation_id] = project channel = await self._get_channel(project) if channel: self._sent_approval_ids.add(req.request_id) await self._send_approval_request(channel, req) # ── Check for auto_resolved pendings (approved directly in AG) ── for f in self.bridge.pending_dir.glob("*.json"): try: data = json.loads(f.read_text(encoding="utf-8-sig")) if data.get("status") == "auto_resolved": msg_id = data.get("discord_message_id", 0) project = data.get("project_name", Config.PROJECT_NAME) if msg_id: channel = await self._get_channel(project) if channel: try: msg = await channel.fetch_message(msg_id) embed = discord.Embed( title="✅ AG에서 직접 승인됨", description=f"```\n{data.get('command', '')[:500]}\n```", color=discord.Color.green(), ) embed.set_footer(text=f"ID: {data.get('request_id', '')}") await msg.edit(embed=embed, view=None) except discord.NotFound: pass f.unlink() self._deferred_ids.pop(data.get("request_id", ""), None) except (json.JSONDecodeError, OSError): pass except Exception as e: logger.error(f"Error scanning approvals: {e}") @pending_approval_scanner.before_loop async def before_scanner(self): await self.wait_until_ready() async def _send_approval_request( self, channel: discord.TextChannel, request: ApprovalRequest ): # Read buttons array from pending file (if present) buttons = None pending_file = self.bridge.pending_dir / f"{request.request_id}.json" if pending_file.exists(): try: pending_data = json.loads( pending_file.read_text(encoding="utf-8-sig") ) buttons = pending_data.get("buttons") except (json.JSONDecodeError, OSError): pass # Build embed description desc_parts = [f"**명령어:**\n```\n{request.command[:1000]}\n```"] if buttons and len(buttons) > 1: # Multi-choice: show all options in description btn_names = [b.get("text", "?") for b in buttons] desc_parts.append(f"**선택지:** {' / '.join(btn_names)}") if request.description: desc_parts.append(request.description[:500]) embed = discord.Embed( title="⚠️ 승인 요청", description="\n".join(desc_parts), color=discord.Color.orange(), timestamp=datetime.now(timezone.utc), ) embed.set_footer(text=f"ID: {request.request_id}") view = ApprovalView(self.bridge, request, buttons=buttons) msg = await channel.send(embed=embed, view=view) if pending_file.exists(): try: data = json.loads(pending_file.read_text(encoding="utf-8-sig")) data["discord_message_id"] = msg.id pending_file.write_text( json.dumps(data, ensure_ascii=False, indent=2), encoding="utf-8" ) except (json.JSONDecodeError, OSError): pass logger.info(f"Sent approval request: {request.request_id[:12]}") # ─── Discord → IDE Text Relay ───────────────────────────────────── async def on_message(self, message: discord.Message): if message.author == self.user: return # Determine project from channel project = self.channel_to_project.get(message.channel.id) if not project: await self.process_commands(message) return text = message.content.strip() # Special command: !stop — cancel AI work if text == "!stop": self.bridge.write_command(project, "!stop", project_name=project) embed = discord.Embed( title="⏹️ AI 작업 중지", description=f"프로젝트: **{project}**\n중지 요청을 Extension에 전달했습니다.", color=discord.Color.orange(), ) await message.channel.send(embed=embed) return # Special command: !auto on/off if text in ("!auto on", "!auto off"): self.bridge.write_command(project, text, project_name=project) enabled = text == "!auto on" emoji = "🟢" if enabled else "🔴" mode = "자동 승인" if enabled else "수동 승인" embed = discord.Embed( title=f"{emoji} {mode} 모드", description=f"프로젝트: **{project}**\n" f"`chat.tools.autoApprove = {enabled}`\n" f"`chat.agent.autoApprove = {enabled}`", color=discord.Color.green() if enabled else discord.Color.red(), ) await message.channel.send(embed=embed) return # General text relay — routed by project if text: self.bridge.write_command(project, text, project_name=project) await message.add_reaction("📨") embed = discord.Embed( description=f"📨 → **{project}** IDE에 전달됨\n`{text[:100]}`", color=discord.Color.blurple(), ) await message.channel.send(embed=embed, delete_after=10) await self.process_commands(message) # ─── Chat Snapshot Scanner ───────────────────────────────────────── @tasks.loop(seconds=5) async def chat_snapshot_scanner(self): """Scan bridge/chat_snapshots/ for AI response dumps.""" try: snapshot_dir = self.bridge.bridge_dir / "chat_snapshots" if not snapshot_dir.exists(): return for f in snapshot_dir.glob("*.json"): try: data = json.loads(f.read_text(encoding="utf-8-sig")) project = data.get("project_name", Config.PROJECT_NAME) content = data.get("content", "") if content: channel = await self._get_channel(project) if channel: # Split long content CHUNK = 4000 chunks = [content[i:i+CHUNK] for i in range(0, len(content), CHUNK)] for i, chunk in enumerate(chunks): title = "💬 AI 대화 내용" if i == 0 else f"💬 (계속 {i+1}/{len(chunks)})" embed = discord.Embed( title=title, description=chunk, color=discord.Color.purple(), timestamp=datetime.now(timezone.utc), ) try: await channel.send(embed=embed) except discord.NotFound: # Channel was deleted — invalidate cache and retry once logger.warning(f"Channel deleted for {project}, re-creating...") self.project_channels.pop(project, None) channel = await self._get_channel(project) if channel: await channel.send(embed=embed) break f.unlink() # Cleanup except (json.JSONDecodeError, OSError) as e: logger.warning(f"Bad chat snapshot {f.name}: {e}") except Exception as e: logger.error(f"Error scanning chat snapshots: {e}") @chat_snapshot_scanner.before_loop async def before_chat_scanner(self): await self.wait_until_ready()